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Wednesday, May 21, 2014

Performance Hotfix 1 - 21 May 2014

- Goal arrow doesn't go away after completing cleanse quest
- Occasional glitch where player's gender resets to blank, causing missing image crashes
- Unknown image exception on popup message boxes
- Game will not let you leap onto a trap square if the message saying "cannot disarm while monsters near" is showing.
- Guarantee that player will be placed under stairs when moving down floors in dungeons
- Player being placed at wrong stairs when moving upwards in dungeons
- Update game to be able to access double the system memory, leading to fewer crashes

Monday, May 12, 2014

Major Steam Launch Mega Update - 9 May 2014

- Help screen has small graphics anomalies across it.
- General store doesn't show multiples of items
- New music tracks from Nicolas!
- Change Blatherbeard's Brew graphic to look like the real thing
- Balance adjustments
- Add message of the day system to the main menu
- Add bank sorting
- Change "shaderless mode" label to "low detail mode"
- All ruined temples now have undercrofts
- Implemented new quest menu
- Implemented quest completion screen in towns
- Implemented pilgrimage quest type
- Set groundwork for next bit of super secret online functionality
- Complete addition of CLEANSE quests
- Start add "better / worse" icons on loot and buy screens for weapons and armour
- When you find gear that is higher than your current level, it should always have better stats than the gear you currently have
- Objects to the left and right can be interacted with. Should only be able to touch in front
- Higher level gear sold in shops should now conform to new higher level gear stats
- Very rare invisible wall in dungeons which affects player, monsters and spells
- Quest Kiosk minimap icon in towns is mis-rendered on minimap in shaderless mode
- Quest list is wiped when successfully turning in completed quest
- Multiple quests in available quests list which refer to the same location
- Disable ESC key when speaking to Al-aeks to force player to speak with him
- Quest kiosk not being textured correctly in shaderless mode
- Quest reward system
- Add COLLECT quest type
- Add HUNT quest type
- Errors with quest reward items leading to incorrect data and potential crashes
- Asking people where a facility is doesn't render properly if you're standing right next to the thing you're asking about.
- Items requested in collect quests often repeated
- Add spell functionality to countryside
- Mana bar rendering incorrectly in some resolutions/aspects
- Mana and health bar backgrounds not hiding correctly sometimes
- Message and Yes/No menus need to preserve backgrounds when they show up
- Revealed farm locations should only show up within a fixed distance from the farm, and not everything all at once.
- Portal map icon isn't always the correct opacity
- Lighting a torch in the countryside with shaderless mode enabled causes a crash!
- The game should generate more of an item if you have a quest to collect that item
- SHIFT stops letters from being entered when creating character name
- Cartographer should offer bulk discount for "reveal all"
- Cartographer will reveal incorrect location types sometimes 
- Can sometimes not click on fountains in dungeons
- Add "sleep interrupted" message when ambushed during the night
- Label armour and weapon racks in dungeons
- Enable "cast spell" UI button in countryside
- Getting quests to go somewhere don't let you know where it is. You have to ask people.
- Clear new quest cache files when creating new game
- Only generate cleanse quests for dungeons
- Data glitch occasionally when asking for directions
- Low-level players should only ever be given easy quests
- Completing quests gives XP
- Strange inconsistencies when saving/loading quest kiosk data
- Correctly map dialog return keys to custom key values
- Loading screens should snap into place immediately when moving between environments
- Widescreen border doesn't hide correctly sometimes
- Show details of weapons and armour on loot screens
- Show "level too high" red hilight on unusable weapons and armour in loot screens
- Show magical swirl on magical weapons and armour in loot screens
- Add "compare" graphics for weapons and armour on loot screens
- Add "compare" icons for weapons and armour on inventory screen
- Better/Worse icons not showing correctly for weapons in loot screens
- Initial Quest to Find Eddya Anic's Holdfast shouldn't come up as giving no reward
- Need a way of being able to tell which quests have known locations
- Player should start with more than just one torch
- Short descriptions of starting options
- COLLECT quest items not always displaying correctly!
- Should be warned if trying to sell a quest item
- UI showing incorrectly with popup messages
- Item names being listed twice in general stores
- Reinstate quest file version control
- Identical quests can spawn together in the same kiosk
- Alter intro cinematic to not need a movie file (too many compatibility issues)
- Begin implementation of Steam functionality
- Occasional total game lockup when killing monsters
- Update demo splash when quitting game
- Add Steam achievements
- Fireballs and Lightning bolts not rendering correctly in dungeons
- Add 'Early Access' intro screen to Steam version
- Add death report for permadeath games
- "First Spell Learned" steam achievement registering as "First Kill"
- Add achievements for finding secret walls
- Add death report stat for finding secret walls
- Initial loadout should not trigger Steam Achievements
- Finding first weapon and first piece of armour should trigger Steam Achievements
- Tester forms need to have fields for build version and location
- Sound audio levels being a little screwy sometimes?
- Update maps of Smeg-het to use new, optimized map reveal system
- Torch burning sound sometimes being replaced with monster breathing sound when transitioning between dungeon floors
- Death report screen not showing or working properly
- Selected quest should be persistent between viewing the quest screen
- Duplicate quests still appearing in kiosks
- Make Steam version work fully in Offline Mode
- Max damage at time of death equaling zero??
- Leaving sleep menu without sleeping should NOT end a turn
- Add more books
- Fix help screen graphical glitches
- Make game install fonts if not installed 
- Add warning if you have Permadeath enabled
- Make Permadeath not be the default
- Make Guiding Light work in the countryside on Shaderless mode
- Make torchlight flicker in the countryside on Shaderless mode
- Make Ghostform work in the countryside
- Monsters can occasionally spawn inside solid objects in the countryside when ambushing you
- Permadeath death report now gets a copy saved in the player's My Documents folder
- Clergyman Al-aeks should only ever teleport you next to a town, and never underwater
- Death by drowning needs to show up on permadeath death report
- Add Steam achievement for opting to be flung somewhere random
- Add "What's the worst that could happen" Steam achievements for drinking unidentified potions
- Add autorecover function for if game crashes
- Make cinematic audio end more dramatically
- Make Steam version work fluently in FULL offline mode (as in cable unplugged)
- Guards and Gladiatori will still give you the weird quest location mismatch when asking for directions
- If a light spell runs out and there's another one still active, the light shouldn't stop
- Rare fatal crashes when sleeping in a dungeon
- Fix incorrect "th" suffix on days of the month
- Some portals show wrong name (but work properly)
- Cleanse quests don't keep correct track of monsters and can't be claimed as complete
- Correctly allocate dungeons with floors appropriate to dungeon difficulty
- Update precision and accuracy of quest generation routines and add first-time loading screen for Quest kiosks
- New console command to find version
- Different difficulty quests should only go for specific depth dungeons
- Quests taking FAR too long to generate in towns
- Add Steam achievements for finding rare items
- Add permadeath report stats for each different quest difficulty level completed
- Collect quests not completing properly?
- Quests disappearing from kiosk quest list with no reason?
- Currently selected quest stays selected when opening and closing quest menu
- Occasional crash when taking screenshot!
- Multiple quests on offer in a town can still make use of the same dungeon...
- Hilight completed quests in quest list without having to select the quest first
- Permadeath report not showing up correctly after dying
- Widescreen users not seeing correct border after dying and returning to main menu
- Torches in the countryside should fizzle out if you go underwater
- Make dungeon truncations (for quest locations) not change floorplan on available floors
- Should be able to press TIME key to close TIME window
- Should be able to press ESC key to leave quest details window
- Add hotkeys ('1', '2' and '3') to change map levels (in countryside)
- VSync causes flicker on Steam loading screen
- Buying arrows at the blacksmith completes all of your COLLECT quests! WTF??
- Quest screen text colour showing up incorrectly
- Make weapon compares take magical damage into consideration
- Don't cause Steam achievements to reset when starting a new game
- New console command to reset steam achievements manually: "RESET STEAM"
- Timing of intro cinematic incorrect. Text and audio finish too early.
- Your quest screen should sort quests so that there aren't gaps after finishing quests.
- Death report for each quest difficulty completed not counting properly
- If you already know where a location is, it shouldn't come up in the autocomplete when asking for directions
- Cleanse quests can be completed en masse by collecting incorrect items  
- Autocomplete on dialogue screens broken
- Online functionality not enabling correctly
- If you get a quest for a dungeon you've already been to, you shouldn't need to get directions to it
- Add option to reset achievements when starting new game in Steam version
- Fix image transition timings on intro cinematic
- Permadeath report repeating items and not rendering correctly
- Spells reporting as wrong number learned in permadeath report, causing incorrect steam achievement triggers
- It should take 4 ankh segments to form a full ankh, not 5
- Blatherbeard's brew should sell for much more
- Blatherbeard's brew shouldn't make you more vulnerable to attack
- COLLECT quests can be duplicated
- Implement HUNT quests
- HUNT quests can be duplicated
- Having multiple quests for the same dungeon messes with required floorcount
- Portals from town rarely changing dungeon type and name
- Add debug output regarding server connectivity
- Add debug output regarding steam achievement reset 
- Link mana auto-replenish to WIS stat
- Make mana regen happen faster during first 5 levels. The lower the level, the faster the charge
- Correctly and consistently lock steam achievements if option is selected
- Re-render of all music for optimization
- In shaderless mode, spell hits don't have transparency, but should
- Lower spell book prices in shops [experimental]
- Mana recharges faster at lower levels [experimental]
- Health recharges when enemies aren't near [experimental]
- Some hunt quests not showing monster type or number to kill
- Some hunt quests generate to only kill one monster
- Change death report stat to TOWNS ENTERED not TOWNS FOUND
- You should not need to ask for directions to a dungeon you've already found
- Al-aeks should only give you his quest if you opt to stay in the starting region
- Hunt quests not tracking correctly  
- Game locks up when leaving towns and dungeons
- Add banner showing when the game can't connect to server
- 'Reset Achievements' label should read 'Reset Steam Achievements'
- Once you hand in a COLLECT quest, those items should be removed from your inventory
- New desert tracks from Nicolas
- Update dialogue system
- Removed new functionality where heal magic doesn't take a turn. Makes it too easy.
- Give Clergyman Al-aeks his new dialogue system
- Fix critical error when doing location dump - including using Smeggit Maps
- Steam intro screen should only show up once, regardless of what settings are changed
- Organise kiosk quests so there are no gaps 
- Sleeping with a lit torch in a dungeon causes bizarre lighting issues
- Sleeping next to water in the countryside causes the water to disappear   

Sunday, December 22, 2013

Quick fix 0.11.741 - December 22nd 2013

- Optimized help screen loading times

Christmas Update 0.11.740 - 22nd December 2013

- Add low detail setting mode to allow slower PCs to run the game smoother 
- Shaderless mode enable button inverted
- Torchlight not working in shaderless mode
- Illegal image reference in town maps in shaderless mode
- Dungeon lighting broken in shaderless mode
- Countryside monsters cause game crash in shaderless mode
- Various shaderless bugs
- Can't enter mines in shaderless mode
- Light spell not working in shaderless mode
- Strange flickering in towns
- Traps aren't visible enough in shaderless mode
- Windmill textures are incorrect in shaderless mode
- Countryside 'corpse' loot containers have destroy corpse button which doesn't work
- Loading screens should show Beta message
- Greenlight icon no longer needs to be on main menu
- Disarmed magical traps are incorrectly textured
- Pre-load skybox images in shaderless mode to avoid small loading pause
- Incorrect rendering of alpha mapped textures on cities in shaderless mode
- Storms disabled in shaderless mode
- New console command SHOWALL to help diagnose missing wall segment bug
- Updated help screen to explain that you can hit escape
- Fixed sky update code within towns when using shaderless mode
- Optimized skybox art refresh rate for instantaneous skybox updates

Thursday, October 31, 2013

Halloween Update 0.10.700 - 31st October 2013

- Spell effect indicators can rarely cause missing image crashes
- Some monster corpses don't get removed! 
- Make Aviaries functional  (quick travel)
- Crash on gryphon travel map borders
- Traveling to a town via a gryphon will sometimes place you inside of the town's walls
- Travel drops should be restricted on gryphon travel to prevent dropping off the edge of a world segment
- Implement town portal and chaos portal functionality
- Portal location variables not resetting when starting a new game
- Map is horizontally flipped on gryphon travel map
- Crash when casting spells at monsters
- Crash when looting chests
- Monsters can't walk through mega chests
- Time of day is always noon when portalling to a town
- Player is placed incorrectly in countryside when leaving town after portalling
- Add town portal relics to towns
- Portal icons don't show correctly on dungeon map
- Portals operate via clicking now, rather than via the console
- Complete town portal system
- Increase frequency of portals in dungeons
- Mega chests shouldn't have massive multiples of similar items
- Immediage map is horizontally mirrored
- Biome map is horizontally mirrored
- World map is horizontally mirrored
- Minimap flipped correctly (though still not quite right...)
- Testers should be able to turn clipping off in the countryside
- Tower graphic on minimap appears incorrectly
- When flying a gryphon to a city, the player can get trapped inside of the city
- Selection cursor square is offset on gryphon travel map in widescreen mode
- Escape key should be able to be used to elevate magnification levels and eventually leave gryphon map
- Using a gryphon to fly to a town causes the game to lock up
- Clicking cancel on gryphon map when trying to travel results in stray clicks
- When quick-travelling to town, game can crash with out of bounds error
- Gryphon map scroll button hit areas are misaligned in widescreen mode
- Can scroll past edges of gryphon map while zoomed
- Moving mouse along edge of gryphon map can cause a crash
- Messages need to show when you can't use a gryphon option

Saturday, September 7, 2013

Quick fix 0.09.656 - September 8th 2013

- Aviaries should be disabled until they are working properly
- Missed bow shots can crash the game

Major Update 0.09.655 - 7th September 2013

- Al-Aeks shouldn't let you run off without talking to him. Too many new players are ignoring him and then getting confused.
- New memory allocation optimization system
- Fixes to memory allocation optimization system
- Blacksmiths should not buy food
- Magic shops should not buy food
- General store shows a hover price for rejuvenation potions when it shouldn't
- Only allow one of each name on Permadeath Leaderboard
- Severe crash missing object error in towns
- Permadeath Leaderboard should show which characters are alive and which are dead
- NPCs using the wrong voices sometimes?
- Strange ghost sprites appearing and not going away in the top-left corner while in dungeons?
- Eating food can put you over max health
- Testers shouldn't have to talk to Al-aeks when starting a new game
- Allow haggling at temples
- Allow haggling at guard towers
- Chests mysteriously 'locking', leaving them unable to be opened
- Occasional crash during combat after new container code
- Volume of ambient music boosts after leaving guard towers
- Can't sell arrows at blacksmith
- Add "end of dungeon" mega-chests  
- Low level players should naturally find more gold
- Riskier fights should generate better equipment as loot
- Complete end-of-level chest functionality
- Potential fatal crash when looting
- Potential zero object reference crash
- Optimize loot found in end-of-level chests
- Make smaller potions cheaper
- Remove over-powered XPboost enchantment (it wrecks the game!)
- No "I can't" sound in magic shops when not enough gold
- Giant bug fix with the whole demo mode thing 
- Add ANKHS OF RESURRECTION to the game
- Ankh segments cannot be removed from chests
- Ankh segments have no descriptive text in chests and mega-chests
- Closing mega-chests upsets the player's UI
- Potential crash when selecting monsters
- Potential crash when opening mega-chests
- Some monsters have no loot when you kill them!
- Al-aeks should give you slightly better weapons and armour
- Player leaderboard exploit found
- Crash happening when looting a corpse with a monster adjacent